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ASP – Aurooora Slope


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Moontide 2025-03-12
文章导读

I started working on this project in January 2025, when many of my friends were playing the casual game Slope. That’s when an idea struck me—why not create a game that is both entertaining and visually appealing, similar in essence but with my own unique touch?

The primary goal of developing this game is to address Slope‘s shortcomings, such as its monotonous gameplay and overly simplistic graphics. Every element, gameplay mechanic, and line of code in my game is entirely designed and developed by me. Compared to Slope, my game offers more innovative mechanics, refined visuals, and the introduction of multi-dimensional gameplay.

After several iterations, the game has finally reached its official version and is now fully playable. However, due to high-resolution textures, both the project files and the exported program are extremely large (up to 1.3GB). I don’t have much confidence in resolving this issue in future versions, as it involves numerous game elements and configuration files, potentially causing a chain reaction. I might release a lite version in the near future, keeping the size under 100MB — if I have the time and still remain interested in this project.

A great game is always more fun when played with friends. Recently, I built my personal blog, which gave me some foundational experience in setting up servers. In the near future, I hope to experiment with creating a multiplayer server where players can compete on the same track. They could use exciting power-ups like speed boosts and slowdown traps to outmaneuver opponents and reach the finish line faster. It’s a thrilling concept, but one that will also take time to develop.

Demo Presentation Video


If I’m lucky, someone might come across my blog and leave a comment under this post. When that happens, I will sincerely provide a download link for the game and welcome any suggestions for improvement.

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